Halo: Reach Longevity Report
Tuesday, October 19, 2010 at 12:53AM
Danny Webb in COD, Halo, Reach, Video Games

How long will people keep playing Halo: Reach?  Forever? or, just until Black Ops is released?

 

It has been five weeks (at the time of this writing) since Halo: Reach dropped.  The initial response was great, with nearly universal acclaim and only a few prominent detractors.  Personally, I got so caught up playing the game that I never got around to doing a review (not an issue since I didn’t get a review copy and had no obligation to do a review).  After the initial explosion of heavy play, I’ve seen a gradual decrease in people on my friends list who are playing the game, which is understandable after a month.  I’m starting to see Modern Warfare 2 pop up all over as many of my gaming buddies start prepping for Black Ops.  With that being the case, I thought I’d take a look at Halo: Reach’s current status and speculate a bit on its longevity.

To set the stage, here are some numbers:

From release data to current activity, those are impressive numbers.  We know from the previous Halo games that we can expect a good number of those users to keep playing the game until Halo 4 drops, or indefinitely if it never does.  Hell, there were upset gamers when the Halo 2 servers were taken down this summer, and that game was released nearly six years ago for the 360’s predecessor.  Given that history, it is only fair to say Halo: Reach is likely to have long legs, at least for the masses of Halo enthusiasts. 

                Moreover, I think Halo: Reach could surpass the first three (four if you count ODST, which actually only had Firefight to go with Halo 3’s multiplayer content.  Why will the game keep all those Halo fans and a good deal of casual game fans coming back for months to come?  Two things make it a no-brainer for me:  the Challenges system and the variety of other perks/honors.

                No game in history has more ways of rewarding and recognizing the accomplishments of its players than Halo: Reach.  Let’s count:

  1. Achievements:  the standard 1000 Gamerscore points divided nicely between offline and online goals.
  2. Credits:  Collecting credits allows players to buy items at the Armory.  Despite being 100% cosmetic, pimping out your character model for multi-player and campaign play is a blast.
  3. Ranking:  While building up credits, players are also building up ranking points.  A big achievement is tied to getting to at least Lt. Colonel.
  4. Commendations:  These rewards range from Iron to Onyx and are tied to huge credit bonuses. 
  5. Waypoint Avatar awards and career tracking:  Waypoint  combines play on Halo 3, ODST, and Reach to get a broad look at the player’s Halo career.   Players can earn Avatar Awards for reaching high Gamerscores in all three games and for specific achievements from the other games.

All that, and I’m likely forgetting something.  As I said before, no game has done a better job at providing a carrot on a stick for its players.  Perhaps the most impressive and addictive carrot are the Daily and Weekly Challenges.  Bungie reveals a new Weekly Challenge every Monday and new Daily Challenges every day.  These challenges force players to play different modes and to play the game in different ways.  For instance, a daily challenge might be “Kill 100 Grunts with headshots in Firefight Matchmaking” or “Earn 30 assists in Multi-player Matchmaking.”  Even though the only reward for completing a challenge is an appropriate number of credits, just accomplishing the goal is often reward enough.  I’ll freely admit that I’m addicted to the Daily Challenges.  Despite having little to no time to play games at the moment, I check the Daily Challenge list most mornings and attempt to get as many of the challenges as possible in the thirty minutes or so I have to play before toddler wakes up and starts his toddling.

Add to all the stuff above, the marvelous Bungie.net.  It hasn’t changed all that much since Halo 3, but the sheer amount of data available to the players is stunning.  If every game company allowed players access to the enormity of stats available to Halo players, I’d never get anything done at work. 

        I think that taken as a whole, the perks and credits and challenges and commendations and previously unmentioned user-created content guarantee a long and fruitful life for Halo: Reach.  I am, however, going to keep my eye on the numbers the week after Black Ops is released.  I’m really interested in seeing how much crossover there is between the Halo and COD communities.  

Article originally appeared on All Things Nerdy (http://www.nerdbloggers.com/).
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