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Thursday
Oct062011

Dominant Species - The Evolution of Worker Placement.

Dominant Species Board Game Review - GMT Games

 

GMT games, a prolific publisher well known for its quality wargames, has been making grognards smile for over two decades. In 2010, GMT surprised a lot of people with the release of Dominant Species, a game about survival of the fittest during an encroaching ice age that appeared to have more in common with the worker placement mechanics found in Euro style games than GMT’s previous conflict oriented offerings. Designed by Chad Jensen, Dominant Species trades the battlefields of Europe and the Pacific for the glacial arena of the frozen tundra, where the deadly implements of modern war are replaced with the ruthless hand of mother nature and the wily twists of evolution.

In Dominant Species, players control a class of animals in a biological taxonomy, and attempt to evolve their class of creatures to dominate a world being rapidly changed by the encroaching glaciers of the ice age. Players must evolve their creatures to better adapt to the environment and change the environment to benefit their species, all while engaging the other players through direct tactical conflict and cunning strategic migration. While the core mechanic in Dominant Species is worker placement, it’s about as far from archetypal genre titles like Caylus or Agricola as you can get. Players will compete for various actions through the worker placement mechanic, but how they choose to utilize those actions, and where on the board they place their genetic army of species has an awful lot in common with conflict based combat games. As one poofy-haired singer from the 80’s once expressed: “Love is a Battlefield”, and the cutthroat natural selection of Dominant Species certainly supports that notion.

 

Components:

I was a bit late to the party in picking up Dominant Species, and although I may have thought mean, jealous things about those lucky gamers who acquired a copy during 2010 before it sold out, I was happy to pick up the second printing in 2011; a printing which received upgraded components, as well as the removal of the comic-sans font (the bane of typophiles everywhere) from the rulebook. That Dominant Species Board Game Review - Game Componentsbeing said, the components in the second edition are stellar. From the super-sturdy box, to the thick tiles and board, everything in the box screams quality. And that’s not even mentioning enough wooden bits to shock a lumberjack – and that’s okay!

It’s important to note that the components that make up dominant species are all very minimal in design: wooden cubes; cylinders; cones; and very simple, minimalist illustrations that serve more as iconography than artwork. I have to admit that in general I am drawn to detailed miniatures and colorful artwork in games. The way a game looks and feels, and the mood that it conveys can really enhance my gaming experience. GMT could have easily gone this route with dominant species, but I can honestly say that it would have been a mistake to add such embellishments. The minimal presentation of the game fits the function much better than complicated artwork would have. There is so much going on in Dominant Species, and so many pieces on the board at any given time, that miniatures or fancy art would have detracted from the playability of the game. The minimal art allows the state of the game to be delivered in a clear, concise way and benefits the game as a whole.

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