Eminent Domain - A Review
Tasty Minstrel Games has taken their games to new heights with the space themed, Seth Jaffee designed board game Eminent Domain. While the title of the game may sound like the sort of legalese a cheap polyester attorney would feed you right before demolishing your house to make way for an interstellar bypass, in execution Eminent Domain forgoes any legal wrangling and instead tasks players with discovering and settling planets to score influence points. Any sleazy space attorneys that may be part of these proceedings have, thankfully, been abstracted out of gameplay.
In Eminent Domain, players attempt to score influence points by discovering planets, colonizing or attacking them, and researching technologies. Each planet gives different benefits to the player, allowing him to excel at certain actions or trade resources for points. Players take turns selecting a role card from the center of the table, and performing any instructions on the card before adding the card to their personal deck. By using cards in their hand, and special features of planets on the table, players can enhance the effect of certain roles. Whoever can best manage their deck, and make the best role choices will ultimately gain the most influence, and win the game.
Eminent Domain is reminiscent of several different modern games. The role selection mechanism that was popularized by San Juan and Race for the Galaxy is featured prominently in Eminent Domain’s gameplay, as is the deck building paradigm that Dominion pioneered. Despite this obvious influence, Eminent Domain manages to take these two disparate ideas of role selection and deck building and merge them together into a unique mash-up that has a flavor and strategy that stands on its own.
Components:
Right out of the gate, the components in Eminent Domain scream high quality. The artwork is colorful and pleasing, and the components are rugged and well made. This is especially redeeming, as Tasty Minstrel Games suffered some production issues during their freshman attempt at publishing games a few years ago, when a large majority of the first print run of the game Homesteaders was shipped from the factory with critical manufacturing flaws. Not willing to be knocked out so easily, Tasty Minstrel Games has shifted production of their games to a different, highly respected manufacturer, with absolutely stellar results.
Board – Although Eminent Domain is more of a card game than a board game, it includes a glossy board to hold the various cards that players will collect through the game. This is not only nice because it helps organize the play space, but it is also functional in imparting rules information to the players when all of the cards of a certain type have been collected.
Cards – Gameplay in Eminent Domain centers on the manipulation of its various cards. These cards are printed on linen stock and display vivid, colorful artwork. The cards are good quality, but they have black edges, and even after a single play the edges of my cards started to show some whitening. Because the cards will be constantly shuffled during play, Eminent Domain (like most deck builders), is a candidate for card sleeves.
Cardboard Bits – The few cardboard bits found in Eminent Domain are thick and sturdy. The Influence Point tokens, starting planets, and player reference cards were a joy to punch from their cardboard sheet; some even fell out out on their own, impatient to play. This may seem like a small detail, but it's actually very important to me. When I first open up a brand new game and find that the cardboard pieces are difficult to punch, causing them to split or tear, it makes me anxious and affects my enjoyment of the game. I plan to keep my games around for many years, and knowing that pieces aren’t going to be defaced before the first game has seen it's first play is greatly appreciated.
Spaceships – When first opening Eminent Domain, one finds carefully packaged in a baggie, inside of a small box, a set of small, black, plastic spaceships. The spaceships come in three different shapes, with each shape a differing size. The spaceships serve as simple counters to denote a player’s current military might, but they look really neat, and are a lot of fun to handle. It could be argued that wooden cubes or cardboard tokens would serve the purpose just as effectively as these little plastic fighters, but during play, little touches like this really help reinforce the theme. It is a bid odd though that the ships come in three sizes, because the size of the ship has no relevance in gameplay. Seth Jaffee was kind enough to talk to me about these interesting components, and I came out of the exchange with much more information about the ship tokens came to be, and what the future holds for them - You will have to wait till the conclusion of this review for that juicy info though!