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Entries in Stronghold (1)

Monday
May162011

Stronghold - A Review

Some of the most epic and memorable scenes in novels and movies have involved the siege of a fortress. The story of defending one’s home against overwhelming odds is one that resonates deeply in the human spirit. These stories span time and setting, and have been told throughout history. The timeless fantasy world of Middle Earth saw a climactic siege in The Lord of The Rings, when the capital of Gondor was rushed by a sea of enemies. Ancient Greek mythology is full of these stories, shown to enthrall audiences even in modern times, by the success of the blockbuster movie 300, and its bloody, violent retelling of the siege of Sparta. Akira Kurasawa brought siege to feudal Japan in his final epic theatrical masterpiece Ran. Siege makes for exciting and tense storytelling, and it’s no surprise that it invokes those same feelings when presented in a game.

In 2009, game designer Ignacy Trzewiczek brought siege to the table with the board game Stronghold, a non-symmetrical game of siege and defense, where one player uses his limited resources to defend his stronghold against the seemingly unending horde of Orcs, Trolls, and Goblins controlled by his opponent. The invading player uses his massive army to build siege equipment, cast destructive spells, man the ramparts, and ultimately scale the towering walls to breach the stronghold. The defending player must valiantly defend his keep by utilizing his limited time and manpower to train men, repair damage, build traps, and position his dwindling forces to effectively turn the tide of the incoming army. Whoever ends the siege with the most glory is the ultimate victor.

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